Product Management, Design and Discovery — Learning Roadmap¶
This roadmap is your study plan. Work through the phases in order. Each phase builds directly on the previous one. Mark your current position with ← You Are Here and update it as you progress.
Prerequisites Map¶
No hard prerequisites. The following background helps but is not required:
[General business literacy] ──┐
├──► Product Management (start here)
[Software product awareness] ──┘
If you have neither, spend an hour reading about how a tech company's product team works before beginning Module 01.
Learning Path Visualization¶
flowchart TD
A([Prerequisites Met]) --> B
subgraph P1["Phase 1: Foundation • Weeks 1–3"]
B["Module 01: Introduction to PM"]
B --> C["Module 02: User Research and Discovery"]
C --> D["Module 03: Problem Framing"]
end
subgraph P2["Phase 2: Core Concepts • Weeks 4–7"]
E["Module 04: Product Strategy"]
E --> F["Module 05: Prioritization"]
F --> G["Module 06: Product Roadmaps"]
end
subgraph P3["Phase 3: Applied Skills • Weeks 8–11"]
H["Module 07: UX Design Fundamentals"]
H --> I["Module 08: Agile and Delivery"]
I --> J["Module 09: Metrics and Analytics"]
J --> K["Module 10: Go-to-Market and Launch"]
K --> L["Module 11: Stakeholder Management"]
end
subgraph P4["Phase 4: Mastery • Weeks 12–15"]
M["Module 12: Capstone Project"]
M --> N["Topic Review and Weak-Spot Work"]
N --> O(["Topic Complete ✓"])
end
D --> E
G --> H
L --> M
style A fill:#2a9d8f,color:#fff,stroke:none
style O fill:#2a9d8f,color:#fff,stroke:none
style P1 fill:#edf2fb,stroke:#8d99ae
style P2 fill:#fef3c7,stroke:#d97706
style P3 fill:#fee2e2,stroke:#dc2626
style P4 fill:#dcfce7,stroke:#16a34a
Phase Breakdown¶
Phase 1: Foundation¶
Goal: Understand what product management is, why it exists, and build comfort with the core vocabulary and mental models. Leave Phase 1 able to describe the PM role clearly and articulate the difference between discovery and delivery.
| Module | Name | Est. Hours | Key Skill Gained |
|---|---|---|---|
| 01 | Introduction to Product Management | 3–4 | PM role clarity; discovery vs. delivery mental model |
| 02 | User Research and Discovery | 4–5 | Conducting user interviews; JTBD framework |
| 03 | Problem Framing | 3–4 | Writing validated problem statements; HMW technique |
Phase 1 Exit Criteria:
- Can explain the PM role to a non-expert in 2 minutes without notes
- Can describe the difference between product discovery and product delivery
- Has conducted or can describe how to conduct a structured user interview
- Scored ≥ 70% on all Phase 1 module tests
- GLOSSARY.md has at least 10 entries filled in
Milestone unlocked: Foundation Built
Phase 2: Core Concepts¶
Goal: Develop fluency with the strategic and organizational tools a PM uses daily. Leave Phase 2 able to write a product strategy, prioritize a backlog, and construct a roadmap.
| Module | Name | Est. Hours | Key Skill Gained |
|---|---|---|---|
| 04 | Product Strategy | 4–5 | Vision and strategy documents; North Star metric |
| 05 | Prioritization | 4–5 | RICE, ICE, Kano scoring; defensible prioritization |
| 06 | Product Roadmaps | 3–4 | Outcome-based roadmaps; audience-appropriate communication |
Phase 2 Exit Criteria:
- Can write a one-page product strategy for a real or hypothetical product
- Can apply RICE scoring to a list of features and defend the ranking
- Has produced at least one outcome-based roadmap artifact
- Scored ≥ 75% on all Phase 2 module tests
- CHEATSHEET.md has entries for RICE, ICE, OKR template, and roadmap types
Milestone unlocked: Framework Fluent
Phase 3: Applied Skills¶
Goal: Apply knowledge to realistic, cross-functional problems. Combine discovery, strategy, metrics, and delivery into a coherent PM practice. Leave Phase 3 ready to do PM work in a real environment.
| Module | Name | Est. Hours | Key Skill Gained |
|---|---|---|---|
| 07 | UX Design Fundamentals | 3–4 | Design thinking; wireframe literacy; user flows |
| 08 | Agile and Delivery | 3–4 | User story writing; backlog management; sprint rituals |
| 09 | Metrics and Analytics | 4–5 | Funnel analysis; A/B test design; metric trees |
| 10 | Go-to-Market and Launch | 3–4 | GTM plans; launch tiers; pricing and positioning |
| 11 | Stakeholder Management | 3–4 | Managing up/across; saying no; roadmap defense |
Phase 3 Exit Criteria:
- Has written at least 10 well-formed user stories with acceptance criteria
- Can design a basic A/B test with correct metric selection and sample size rationale
- Has produced a GTM plan for a real or hypothetical feature launch
- Scored ≥ 80% on all Phase 3 module tests
- QUESTIONS.md open questions are mostly resolved (status 🟢)
Milestone unlocked: Applied Practitioner
Phase 4: Mastery¶
Goal: Synthesize everything. Build a complete product discovery and definition package for a real product idea. Leave Phase 4 confident enough to do PM work professionally.
| Activity | Est. Hours | Description |
|---|---|---|
| Capstone Project | 8–12 | Full product discovery and definition package — interviews, problem framing, strategy, roadmap, metrics, OKRs |
| Topic Review | 2–4 | Revisit modules where test scores were below 80% |
| Teaching Exercise | 2–3 | Write a brief post or explain PM to someone else — the best test of understanding |
| Final Self-Assessment | 1–2 | Retake weakest module tests; verify overall score ≥ 80% |
Phase 4 Exit Criteria:
- Capstone project complete and documented
- Overall topic score ≥ 80%
- CHEATSHEET.md is complete and genuinely useful as a reference
- GLOSSARY.md has definitions for every term encountered throughout the topic
- At least one teaching artifact exists (blog post, slide deck, or recorded explanation)
Milestone unlocked: Topic Mastery
Time Estimates Summary¶
| Phase | Weeks | Est. Hours | Cumulative |
|---|---|---|---|
| Phase 1: Foundation | 1–3 | 10–13 hrs | 10–13 hrs |
| Phase 2: Core Concepts | 4–7 | 11–14 hrs | 21–27 hrs |
| Phase 3: Applied Skills | 8–11 | 16–21 hrs | 37–48 hrs |
| Phase 4: Mastery | 12–15 | 13–21 hrs | 50–69 hrs |
| Total | 15 | 50–69 hrs |
[!NOTE] These estimates assume roughly 4–5 focused hours per week. If you're studying part-time, the calendar weeks will stretch accordingly. Adjust the schedule to fit your life — consistency matters more than pace.
Milestone Definitions¶
| Milestone | Earned When | Point Threshold |
|---|---|---|
| First Step | Module 01 complete | Any score |
| Foundation Built | Phase 1 complete, all tests ≥ 70% | 60 pts |
| Framework Fluent | Phase 2 complete, all tests ≥ 75% | 120 pts |
| Applied Practitioner | Phase 3 complete, all tests ≥ 80% | 240 pts |
| Discovery Practitioner | Real user interview conducted and documented | — |
| Topic Mastery | Phase 4 complete, capstone done, overall ≥ 80% | 400 pts |
Alternative Paths¶
Fast Track (If You Have Prior Product Experience)¶
If you already work in a product-adjacent role (engineer, designer, or founder who does PM informally):
Take the Module 01 test first. If you score ≥ 85%, skip to Module 03.
Deep Dive Path (Maximum Understanding)¶
For maximum depth, add these supplementary activities between phases:
- After Phase 1: Read Part 1 of Inspired by Marty Cagan (the role and the team)
- After Phase 2: Read Continuous Discovery Habits by Teresa Torres, Chapters 1–5
- After Phase 3: Read Shape Up by Ryan Singer (free online at basecamp.com/shapeup)
Project-First Path (Learn by Building)¶
If you learn best by doing rather than reading:
Apply each module to your chosen product problem before moving to the next module.
You Are Here¶
Current Phase: Not started
Current Module: None — begin at Module 01
Last Completed Module: None
Next Action: Open Module 01 and read the Overview section.
Update this section each time you advance to a new module or phase.